Cardio-oncology & otherRandomised controlled trial
Behaviorally Designed Gamification and Physical Activity Among Breast and Prostate Cancer Survivors
- Randomised controlled trial
- remotely delivered
- 24-week intervention and 12-week postintervention period
- Enrolled between May 2022 and February 2025
- Mean age 64 years; 81% women, 64% Black, 35% Hispanic
Authors' conclusion
Gamification increased physical activity compared with attention control in Black and Hispanic cancer survivors
Study context
- Population
- Black and Hispanic breast and prostate cancer survivors after cardiotoxic cancer therapy with ≥1 CV risk factor
- Participants
- 74 vs 76
- Comparison
- Behaviorally designed gamification vs attention control
- Gamificationn = 74
- Attention controln = 76reference
- Primary endpoint
- Change in mean daily steps from baseline
- Follow-up
- Through the intervention period
Primary result
Change in mean daily steps · intervention period
Difference
+759 steps
95% CI 209–1,309
P = 0.007
As reported in the abstract
Further findings
| Outcome | Estimate | P value |
|---|---|---|
| Change in mean daily steps · follow-up | difference +581 steps (95% CI −47 to 1,208) | P = 0.070 |
| Weekly minutes of moderate-vigorous physical activity · intervention | difference +16 minutes (95% CI 4–29) | P = 0.010 |
| Weekly minutes of moderate-vigorous physical activity · follow-up | difference +11 minutes (95% CI 0–22) | P = 0.048 |
Original publication
Behaviorally Designed Gamification and Physical Activity Among Breast and Prostate Cancer Survivors. JACC CardioOncol. Published 3 November 2025. doi:10.1016/j.jaccao.2025.10.001
Summarised from the published abstract; every number is checked against it