Prevention & lipidsRandomised controlled trial

Effect of Gamification, Financial Incentives, or Both to Increase Physical Activity Among Patients at High Risk of Cardiovascular Events: The BE ACTIVE Randomized Controlled Trial

CirculationPublished

  • Randomised controlled trial
  • pragmatic
  • attention control

Authors' conclusion

Behaviorally designed gamification, loss-framed financial incentives, and the combination of both increased physical activity compared with control over a 12-month intervention period, with the largest effect in gamification+financial incentives.

Study context

Population
Patients with clinical atherosclerotic CVD or 10-year risk of MI, stroke or CV death ≥7.5% (Pooled Cohort equation)
Participants
1,062 patients
Comparison
Gamification, financial incentives, or both vs control
  • Controln = 151reference
  • Gamificationn = 304
  • Financial incentivesn = 302
  • Gamification+financial incentivesn = 305
Primary endpoint
Change in mean daily steps from baseline
Follow-up
Through the 12-month intervention period

Primary result

As reported in the abstract

Change in mean daily steps · 12-month intervention
Each group vs controlAdjusted difference (95% CI)P value
Gamification
538.0(186.2–889.9)
P = 0.0027
Financial incentives
491.8(139.6–844.1)
P = 0.0062
Gamification+financial incentives
868.0(516.3–1219.7)
P < 0.0001

Further findings

Outcomeadjusted difference (95% CI)P value
Physical activity (mean daily steps) · 6-month postintervention follow-up — Gamification+financial incentives vs Control · significant · after adjustment for multiple comparisons576.2 (198.5–954)P = 0.0028
Physical activity (mean daily steps) · 6-month postintervention follow-up — Gamification vs Control · not significant after adjustment for multiple comparisons · after adjustment for multiple comparisons459.8 (82.0–837.6)P = 0.0171
Physical activity (mean daily steps) · 6-month postintervention follow-up — Financial incentives vs Control · not significant after adjustment for multiple comparisons · after adjustment for multiple comparisons327.9 (−50.2 to 706)P = 0.09

Original publication

Effect of Gamification, Financial Incentives, or Both to Increase Physical Activity Among Patients at High Risk of Cardiovascular Events: The BE ACTIVE Randomized Controlled Trial. Circulation. Published 7 April 2024. doi:10.1161/circulationaha.124.069531

Summarised from the published abstract; every number is checked against it