A randomized controlled trial of gamification, financial incentives, or both to increase physical activity among patients with elevated risk for cardiovascular disease: rationale and design of the be active study
Study context
- Population
- Patients with established atherosclerotic cardiovascular disease (ASCVD) or 10-year ASCVD risk >7.5% seen in primary care and cardiology clinics of the University of Pennsylvania Health Systemenrollment goal met
- Participants
- 1,050 patients
- Planned comparison
- Gamification, financial incentives, or both vs control
- Primary endpoint
- Change from baseline in daily steps
- Follow-up
- 12-month intervention period
Methodological detailsrationale and design, pragmatic, virtual, randomized 1:2:2:2, Wearable fitness tracker; goal to increase daily step count by 33% to 50%, Interventions for 12 months, follow-up for an additional 6 months
- Rationale and design
- Pragmatic
- Virtual
- Randomized 1:2:2:2
- Wearable fitness tracker; goal to increase daily step count by 33% to 50%
- Interventions for 12 months, follow-up for an additional 6 months
No results yet. This paper sets out the design of a trial; its results are to come.
Original publication
A randomized controlled trial of gamification, financial incentives, or both to increase physical activity among patients with elevated risk for cardiovascular disease: rationale and design of the be active study. Am Heart J. Published 2 March 2023. doi:10. 1016/ j. ahj. 2023. 02. 014
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