Aortic & peripheral vascular disease
Gamification-augmented home-based exercise for peripheral artery disease: Rationale and design of the GAMEPAD Study
Study context
- Population
- Patients with PAD seen in cardiology and vascular surgery clinics of the University of Pennsylvania Health Systemenrollment goal met
- Participants
- 102 patients
- Planned comparison
- Gamification informed by behavioural economics vs control
- Primary endpoint
- Change from baseline in daily steps
- Follow-up
- Over the 16-week intervention period
Methodological detailspragmatic, virtual, 1:1 randomisation, opt-in vs opt-out framing substudy, Interventions for 16 weeks, follow-up for an additional 8 weeks to evaluate durability, Key secondary endpoints: change in daily steps over 8-week postintervention follow-up; patient-reported PAD symptoms and quality of life
- Pragmatic
- Virtual
- 1:1 randomisation
- Opt-in vs opt-out framing substudy
- Interventions for 16 weeks, follow-up for an additional 8 weeks to evaluate durability
- Key secondary endpoints: change in daily steps over 8-week postintervention follow-up; patient-reported PAD symptoms and quality of life
No results yet. This paper sets out the design of a trial; its results are to come.
Original publication
Gamification-augmented home-based exercise for peripheral artery disease: Rationale and design of the GAMEPAD Study. Am Heart J. Published 13 February 2024. doi:10. 1016/ j. ahj. 2024. 02. 003
Summarised from the published abstract; every number is checked against it