A randomized controlled trial of gamification to increase physical activity among black and Hispanic breast and prostate cancer survivors: Rationale and design of the ALLSTAR clinical trial
Study context
- Population
- Black and Hispanic breast and prostate cancer survivors who received cardiotoxic therapies and have additional CVD risk factorsenrollment goal met
- Participants
- 150 participants
- Planned comparison
- Gamification vs control
- Primary endpoint
- Change from baseline in daily steps
- Follow-up
- Over the 6-month intervention period
Methodological detailsrationale and design, pragmatic, virtual, 1:1 randomisation, Interventions for 6 months, follow-up for an additional 3 months to evaluate durability of behavior change, Key secondary endpoints: change in daily steps over 3-month post-intervention follow-up, change in moderate to vigorous physical activity, patient-reported physical function, fatigue and overall quality of life
- Rationale and design
- Pragmatic
- Virtual
- 1:1 randomisation
- Interventions for 6 months, follow-up for an additional 3 months to evaluate durability of behavior change
- Key secondary endpoints: change in daily steps over 3-month post-intervention follow-up, change in moderate to vigorous physical activity, patient-reported physical function, fatigue and overall quality of life
No results yet. This paper sets out the design of a trial; its results are to come.
Original publication
A randomized controlled trial of gamification to increase physical activity among black and Hispanic breast and prostate cancer survivors: Rationale and design of the ALLSTAR clinical trial. Am Heart J. Published 4 November 2024. doi:10. 1016/ j. ahj. 2024. 10. 021
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