Cardio-oncology & other

A randomized controlled trial of gamification to increase physical activity among black and Hispanic breast and prostate cancer survivors: Rationale and design of the ALLSTAR clinical trial

Am Heart JPublished Randomised controlled trial

Study context

Population
Black and Hispanic breast and prostate cancer survivors who received cardiotoxic therapies and have additional CVD risk factorsenrollment goal met
Participants
150 participants
Planned comparison
Gamification vs control
Primary endpoint
Change from baseline in daily steps
Follow-up
Over the 6-month intervention period
Methodological detailsrationale and design, pragmatic, virtual, 1:1 randomisation, Interventions for 6 months, follow-up for an additional 3 months to evaluate durability of behavior change, Key secondary endpoints: change in daily steps over 3-month post-intervention follow-up, change in moderate to vigorous physical activity, patient-reported physical function, fatigue and overall quality of life
  • Rationale and design
  • Pragmatic
  • Virtual
  • 1:1 randomisation
  • Interventions for 6 months, follow-up for an additional 3 months to evaluate durability of behavior change
  • Key secondary endpoints: change in daily steps over 3-month post-intervention follow-up, change in moderate to vigorous physical activity, patient-reported physical function, fatigue and overall quality of life

No results yet. This paper sets out the design of a trial; its results are to come.

Original publication

A randomized controlled trial of gamification to increase physical activity among black and Hispanic breast and prostate cancer survivors: Rationale and design of the ALLSTAR clinical trial. Am Heart J. Published 4 November 2024. doi:10.1016/j.ahj.2024.10.021

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